Privacy Policy

Effective Date and Last Updated: August 26, 2026

Introduction

Impostor Madness! is a multiplayer party game designed to be played with friends and family in three ways: locally on the same Wi-Fi network (LAN), online over the internet, or on a single device that everyone passes around (Single Device, also called pass and play), which needs no network or access to the internet at all.

This privacy policy explains what data the app collects, how it is used, and your rights regarding that data.

This policy accurately reflects the app's actual data practices as of the date above.


We believe in giving you complete control over your data. When you first launch the app, you will be asked whether you want to share anonymous analytics and crash reports.

Before You Consent:

If You Accept:

If You Decline:

Nothing changes. No data is collected, all features remain available, and you can change your mind later in Settings.

This consent mechanism is designed to comply with GDPR, CCPA, and other privacy regulations worldwide.

Data Stored Locally on Your Device

The following data is stored ONLY on your device (not on any server). Note that some of it (your display name and avatar) is also shared with the other players while you are in a game; see "Network Communication" for how.

Network Communication (Gameplay)

Impostor Madness! offers three ways to play together: Local games on the same Wi-Fi network, Online games over the internet, and Single Device games where everyone shares one device. In Local and Online games the information shared with the other players is the same either way (see "Data Shared During Gameplay" below); the difference is how it travels. Single Device games need no network or internet connection, so nothing is transmitted at all.

Single Device (Pass & Play) Games

In a Single Device game, everyone plays on one device that is passed around the table. There is no second device to talk to, so:

Local (LAN) Games

Local games use a 4-character room code and operate entirely on your local network (LAN). No internet connection is required to play.

Online Games (Optional)

You can also create or join Online games that work over the internet, identified by a 6-character room code. When you play Online:

Note: Analytics and crash reporting use the internet only if you consent. Purchase receipt verification uses the internet separately from gameplay. See their respective sections below.

Data Shared During Gameplay

When playing a game with other devices (Local or Online), the following data is shared with the other players:

In Local games this data only reaches devices on your local Wi-Fi network or Personal Hotspot. In Online games it travels through the relay to the other players. In both cases it is exchanged only during active gameplay and is not stored persistently by the relay. The one thing kept on another player's device is the Online host's temporary recovery copy described under "Online Host Recovery Snapshot" above, which lives only on the host's device and only while the game is running.

Single Device (pass and play) games share nothing, because there is only one device and no connection at all.

In addition, a device game identifier (described under "Data Stored Locally on Your Device") is shared during gameplay so a host can recognize you when you rejoin and can enforce removing (kicking) a player. The game host receives this identifier; the other players receive only a non-reversible hashed form of it. In Online games it travels through the relay along with the rest of the game data, and the relay does not store it.

Deep Linking & Sharing

The app supports deep links (impostormadness://join?code=XXXX and https://impostorparty.com/join?code=XXXX) to let players join games easily. These links carry only a room code (4 characters for Local games, 6 for Online), and the web link also carries the language the game is set to, so the join page opens in that language. When sharing a game invitation, the app uses your device's built-in share sheet. No personal data is collected, transmitted, or tracked.

Photos in Single Device Games

Single Device (pass and play) games are played by everyone on one device, so that device can hold a photo for each player at the table. Because those photos can show people other than the device's owner, this section sets out exactly what happens to them.

Your own avatar photo works the same way, with one difference: in Local and Online games it is also shared with the other players in your game, as described in "Network Communication" above.

Data Sent Online (With Your Consent)

The following data is ONLY collected and sent to external servers if you explicitly consent when first launching the app. You can change your choice at any time in the app's Settings.

Crash Reports (Firebase Crashlytics)

When enabled, a report is sent when the app crashes, and also when it runs into an error it handles internally without crashing. Either way the report contains:

No personal information, such as your name, avatar, location, or advertising identifiers, is ever included in crash reports.

Crash reports help us identify and fix bugs to improve the app for everyone. This data is processed by Google Firebase and is subject to Google's Privacy Policy.

Anonymous Usage Statistics (Firebase Analytics)

When enabled, the app collects completely anonymous, aggregated usage statistics. These help us understand how the app is used so we can improve it.

Automatic data collected by Firebase:

Custom events logged by the app:

These events contain only general game data. No player names, identities, photos, custom category names, prompt text, or other personally identifiable information are ever included.

This data is:

This anonymous data is processed by Google Firebase and is subject to Google's Privacy Policy.

Third-Party Services

The following third-party services may receive data from the app or website:

On-Device Features

The app uses standard device capabilities, including local network discovery, sharing, camera (for QR codes and player photos), motion sensors (shake gesture), screen wake lock, and network status detection. These capabilities operate on your device and do not, in themselves, collect, store, or transmit any data to external servers. The one exception is an avatar photo you choose to set: in an Online game it is relayed to the other players through our cloud relay (and is never stored on a server), as described in "Network Communication" above.

Importing and exporting custom categories: You can back up or share your own categories as a file. Exporting writes a JSON file containing the categories you selected into the app's temporary storage and hands it to your device's standard share sheet, so you decide where it goes (for example a messaging app, email, or your files). Importing opens your device's standard document picker and reads only the single file you choose; the app never browses or reads any other file, and no storage permission is requested. Nothing about an import or export is sent to us.

Font assets are bundled with the app at build time; no network requests are made for fonts.

In-App Purchases

The app offers an optional one-time "Premium Hosting" in-app purchase that unlocks additional game modes, categories, and features. Payment is processed entirely through Apple's App Store or Google Play Store. We do not have access to your payment information.

Purchase Receipt Verification

When you buy or restore Premium Hosting, the app verifies the purchase by sending a request to our server (impostorparty.com) over HTTPS. The app also periodically re-verifies your purchase to confirm it remains valid. Each verification request contains:

The receipt token is used solely to confirm the purchase is legitimate and is not stored on our server after verification. The receipt data is stored locally on your device in platform-secure storage to enable periodic re-verification.

Purchase status is stored locally on your device using platform-secure storage, and can be restored via the app stores.

Device Permissions

The app requests the following permissions:

Required Permissions:

Optional Permissions:

Data Retention

Deleting Your Data

Impostor Madness! does not store your data on external servers (the Online game relay holds game data only briefly in memory during a game, then discards it). Almost all of your data is deleted by uninstalling the app or clearing app data in your device settings, which removes all preferences, avatar photos, custom categories, the Single Device player list and its photos, and other locally stored information. You can also delete these individually inside the app at any time: clear your avatar by tapping your player card on the home screen, delete a custom category from the custom categories screen, and remove a seat, clear its photo, or wipe the whole list with "Reset Players" on the Single Device players screen. On iOS, a small amount of data held in the system Keychain (the device game identifier and the Online games counter) can remain after uninstalling; this is removed when you erase the device. Your premium purchase record is different: the app deletes it from the Keychain the first time it runs after a reinstall, and a previous purchase is brought back by restoring it through the App Store rather than from anything left on the device.

If you previously opted in to analytics and crash reporting, that data is anonymous and cannot be linked back to you. You can disable future collection at any time in the app's Settings.

International Data Transfers

If you consent to analytics and crash reporting, the anonymous data described above is transmitted to Google Firebase servers. Google may process and store this data in data centers located outside your country of residence, including in the United States.

These transfers are governed by Google's data processing terms and their compliance with applicable data protection frameworks, including:

If you play Online games, your game data (display name, avatar, platform, game actions, and a device game identifier) is relayed through Cloudflare's global network and may be processed on servers outside your country, independently of your analytics choice. The relay does not store this data. These transfers are covered by Cloudflare's data processing terms and Standard Contractual Clauses. If you do not consent to analytics and you play only Local or Single Device games, at most two things still leave your device. The app asks the App Store or Google Play at every launch whether the Premium Hosting product is available, and the store may answer from servers outside your country. If you own Premium Hosting, the purchase receipt check described under "In-App Purchases" also goes to our server on Cloudflare's global network and on to Apple or Google, so it too may be processed outside your country. Apart from those, nothing is transferred internationally; your game data remains on your local network and device.

Your Rights & Data Control

You have full control over your data:

Since all personal data is stored locally on your device, there is no account to delete or data access request to make. Uninstalling the app removes your locally stored data, with the small exception noted under "Deleting Your Data" above.

If you previously consented to analytics, you can disable it in Settings to stop future data collection. Any analytics data already sent to Firebase is anonymous and aggregate, meaning it cannot be linked back to you individually and therefore cannot be individually identified or deleted.

Children's Privacy

Impostor Madness! is designed as a party game for friends and family. The app does not:

Impostor Madness! is intended for a general audience and is not directed to children under 13 (or the minimum age required in your country); younger children should only play with the involvement of a parent or guardian. When used in a supervised party setting, the game is suitable for players of all ages. Parents and guardians should ensure that display names, avatar photos, and any custom categories written by the players are appropriate, particularly for Online games, where they are transmitted over the internet to the other players in the game. In Single Device games, where one device holds a list of everyone playing, parents and guardians should also make sure that photos of other people, especially children, are only taken and kept with the agreement of those people or their guardian, and are removed from the list when they are no longer needed.

Security

Changes to This Policy

We may update this privacy policy from time to time. Any changes will be reflected on this page with an updated "Last Updated" date. We encourage you to review this policy periodically.

Significant changes to data collection practices (if any) will be communicated through app updates and release notes.

impostorparty.com Website

Our website at impostorparty.com provides information about the app, includes a contact form, and offers a promo codes page where we occasionally distribute free codes for the Premium Hosting in-app purchase.

Contact Form

The website contact form collects:

This data is processed by Formspree (formspree.io), a third-party form service, to deliver your message to us. We use this information only to respond to your inquiry. Formspree's privacy policy applies to data submitted through the contact form.

Spam Protection (Google reCAPTCHA)

The contact form uses Google reCAPTCHA v2 to protect against spam and automated abuse. It loads only when you submit the form, not when you simply visit the page. At that point reCAPTCHA may collect:

This data is sent to Google to determine whether you are a human visitor. It is processed under Google's Privacy Policy and Terms of Service.

reCAPTCHA is loaded only on the contact page, and only when you submit the form. It is not present on any other page of the website.

Cookies & Local Storage

The website does not use analytics or tracking scripts of its own. Two pages load third-party verification widgets that may set cookies:

These cookies are used solely for spam and abuse prevention.

The only data we store locally on every page is your language preference (English or Greek) in your browser's local storage, to remember your choice across visits. This is not personal data and is never transmitted.

No cookies or tracking scripts are loaded on any other page of the website. Every page does load a small icon font stylesheet from Google Fonts (fonts.googleapis.com, with the font files themselves from fonts.gstatic.com), which means Google receives your IP address, browser user agent and the page you are viewing, as it does for any site that uses its font service. Google Fonts sets no cookies and we send it nothing else about you.

Promo Codes Page

The promo codes page at impostorparty.com/promo-codes distributes a limited number of free promo codes for the Premium Hosting in-app purchase. To prevent automated abuse, the page uses Cloudflare Turnstile in invisible mode.

When you visit the promo codes page, Cloudflare Turnstile may collect:

This data is processed by Cloudflare to determine whether you are a human visitor. It is handled under Cloudflare's Privacy Policy and the Cloudflare Turnstile Privacy Addendum.

To enforce our code-distribution rules, our server also stores:

Additionally, when you successfully claim a code, your browser stores a copy of that code in its local storage (imp_promo_claim). This is a convenience so we can re-display the code if you return to the page later, even if you cleared cookies. The local storage entry lives entirely in your browser and is never transmitted to us.

This data is used solely for the above fraud-prevention purposes and is not shared with any third party. The salted hashes associated with a claimed code are kept with that campaign's records so we can continue to enforce the one-code-per-person and per-network limits; they are not personal data and cannot be reversed to recover your IP address or identity. Our internal log of redemption attempts is kept while any promo codes remain available; once all distributed codes have been claimed and at least 7 days have passed since the most recent claim, it becomes eligible for deletion and is cleared automatically on a best-effort basis thereafter. Turnstile is loaded only on the promo codes page.

Contact

If you have questions about this privacy policy, our terms of use, the app's data practices, wish to exercise your data rights, or would like to report a bug, please reach out:

Impostor Madness! is developed and operated by Andreas Neofytou.

Summary

In summary, Impostor Madness! is designed with privacy in mind:

  • Explicit consent required before any analytics or crash data collection
  • Local games need no internet (LAN only); Online games relay game data via Cloudflare, which stores nothing; Single Device games use no network or access to the internet at all
  • Anything you create or add (custom categories, player photos and names) stays on your device, and is shared only with the players in your own game when you actually use it
  • Crash reporting and analytics sent online only if you consent
  • Anonymous aggregate analytics only - no individual tracking
  • No user accounts or registration
  • No advertising or ad tracking
  • No user profiling or personalization
  • No data sold or shared with advertisers
  • Gameplay data is stored locally on your device; the Online relay stores nothing
  • Full user control - change consent anytime in Settings

Your privacy is important to us.
Enjoy the game!

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